Abstract

S. Koenig and W. Yeoh. A Project on Fast Trajectory Replanning for Computer Games for 'Introduction to Artificial Intelligence' Classes. Technical Report Department of Computer Science, University of Southern California, Los Angeles (California), 2008.

Abstract: This technical report contains a challenging trajectory-planning project for an undergraduate or graduate 'Introduction to Artificial Intelligence' class that relates to real-time computer games. The students need to code A* and then extend it to Adaptive A*, a fast trajectory replanning algorithm, which requires them to develop a deep understanding of A* and heuristics to answer questions that are not yet covered in textbooks and require computational thinking.

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This page was automatically created by a bibliography maintenance system that was developed as part of an undergraduate research project, advised by Sven Koenig.