Abstract
S. Koenig, K. Daniel and A. Nash. A Project on Any-Angle Path Planning for Computer Games for 'Introduction to Artificial Intelligence' Classes. Technical Report Department of Computer Science, University of Southern California, Los Angeles (California), 2008.Abstract: This technical report contains a challenging path-planning project for an undergraduate or graduate 'Introduction to Artificial Intelligence' class that relates to real-time computer games. The students need to code A* and then extend it to Theta*, an any-angle search algorithm, which requires them to develop a deep understanding of A* to answer questions that are not yet covered in textbooks and require computational thinking.
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This page was automatically created by a bibliography maintenance system that was developed as part of an undergraduate research project, advised by Sven Koenig.