Abstract

H. Ma, J. Yang, L. Cohen, S. Kumar and S. Koenig. Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments [Demonstration Abstract]. In Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), pages 270-272, 2017.

Abstract: Multi-agent path finding (MAPF) is a well-studied problem in artificial intelligence, where one needs to find collision-free paths for agents with given start and goal locations. In video games, agents of different types often form teams. In this paper, we demonstrate the usefulness of MAPF algorithms from artificial intelligence for moving such non-homogeneous teams in congested video game environments.

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This page was automatically created by a bibliography maintenance system that was developed as part of an undergraduate research project, advised by Sven Koenig.